Class was fun today for game designs. We all brought in our
own table top games and played games. The games I got to play were apples to
apples, Egyptian War, and who's the werewolf. The first game I played was
Egyptian War. It's a simple card game where players will flip over their pile
of cards and slap the pile of cards whenever a double appeared (two of the same
numbers pop up), a sandwich appeared (a number sandwich between two numbers
that are the same such as 9 2 9), and top bottom (basically a sandwich where
the very first card played matches the last one such as 9 2 4 5 6 7 9). For
more on the rules, you can read them at http://en.wikipedia.org/wiki/Egyptian_Ratscrew.
Next, I played apples to apples, and the rules were that you
had to basically try to match the words with a card description that made sense
for it such as scary and ghost makes sense when matched together. Once again,
the rules can be found at http://en.wikipedia.org/wiki/Apples_to_Apples.
Lastly, the game who's the werewolf that I played is a game
where someone is assigned as a werewolf and you have to figure out who it is.
It was interesting to play the games out to figure out what the core mechanism
behind each game was.
For Egyptian War, the core mechanism involved a player's
ability to react to the cards being placed and ability to memorize other
player's cards. For apples to apples, the core of the game involved a player's
comprehension ability to pick the best card that matches the description placed
on the table in order to win that round. For who's the werewolf, the mechanism
involved a player's ability to tell if another player is lying about whether
they are the werewolf or not and using their observational skills and deduction
ability. From my experience, it seems like all of these games are fun because
these games make a player test their abilities in one way or another against
other players to see who will win. Basically, it was a friendly competition
that is fun and sociable as it allows players to bond together and become
friends.
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