Sunday, September 15, 2013

Post 3



                A table top game that I played recently was "Are you a werewolf?" The game is basically about villagers trying to figure out who the werewolf is. Out of the entire village, there are two werewolves, one seer, and the rest being villagers. After the first night, the werewolves would pick one villager to kill until all villagers are gone. In order to win, the villagers would have to figure out who the werewolves are by using their deduction abilities to see who is lying or who looks suspicious. In addition, the role of the seer is that they are allowed to check to see what a player's role is in the game, whether they are a werewolf or villager.
                In the play session, we are giving a card with a role on it, and this is the role we would play. Furthermore, we would have a commentator or supervisor that would check to make sure no one is cheating and tell the story to everyone as we play. To simulate each night, everyone would close their eyes and make noises such as clapping their hands so that they cannot see or hear anyone else. From here, the werewolves would wake up and pick who they want to kill then the seer would pick one person to see who they are. Once this is over, it's time to vote for who the villagers think is a werewolf.


                Essentially the core mechanism of this game is the player's ability to observe and deduce who is the werewolf. In this game, most of the time, the werewolf will lie and make up any excuse they can to throw people off from their trail and get the villagers to kill each other and not them. From my experience, the werewolf made an excuse of being drunk and could not be the werewolf. Also, any time there was someone who tried to use their reasoning in order to tell everyone else why the person they suspect was a werewolf, they would be picked off first to die. This game is intense in the sense that if you speak up, you were usually the first one to lose. Overall, the game was very fun to play.
This game can be found at this link. http://www.looneylabs.com/games/werewolf

Wednesday, September 4, 2013

Post 2



Class was fun today for game designs. We all brought in our own table top games and played games. The games I got to play were apples to apples, Egyptian War, and who's the werewolf. The first game I played was Egyptian War. It's a simple card game where players will flip over their pile of cards and slap the pile of cards whenever a double appeared (two of the same numbers pop up), a sandwich appeared (a number sandwich between two numbers that are the same such as 9 2 9), and top bottom (basically a sandwich where the very first card played matches the last one such as 9 2 4 5 6 7 9). For more on the rules, you can read them at http://en.wikipedia.org/wiki/Egyptian_Ratscrew.
Next, I played apples to apples, and the rules were that you had to basically try to match the words with a card description that made sense for it such as scary and ghost makes sense when matched together. Once again, the rules can be found at http://en.wikipedia.org/wiki/Apples_to_Apples. Lastly, the game   who's the werewolf that I played is a game where someone is assigned as a werewolf and you have to figure out who it is. It was interesting to play the games out to figure out what the core mechanism behind each game was. 


For Egyptian War, the core mechanism involved a player's ability to react to the cards being placed and ability to memorize other player's cards. For apples to apples, the core of the game involved a player's comprehension ability to pick the best card that matches the description placed on the table in order to win that round. For who's the werewolf, the mechanism involved a player's ability to tell if another player is lying about whether they are the werewolf or not and using their observational skills and deduction ability. From my experience, it seems like all of these games are fun because these games make a player test their abilities in one way or another against other players to see who will win. Basically, it was a friendly competition that is fun and sociable as it allows players to bond together and become friends.